Metal Fangs
Jan. 1st, 2025 05:59 pm77 days until the vernal equinox

SE-GA!

There's scant information on Metal Fangs out there.

No guides. A tweet from a few years back focusing on the aesthetics of obscure games. A page on Hardcore Gaming 101 that mostly focuses on the aesthetic with a cursory glance at the gameplay. There's a TCRF page but the only thing there is ©Yonezawa.

It started out as a Sega Megadrive (that’s Genesis to us Americans), someone wanted to make it a launch title for the upcoming Sega CD, presumably so it could have better audio and maybe even some FMV, but that never happened, and so it got released for the Megadrive but only in Japan.

Part of what drew me to this game is the aesthetic and I'm going to write the most in depth playthrough on this out there. Not that I'm saying a whole lot.
I also found the manual. For some bizarre reason, the text in the manual’s story is written out with superscript. Something something cybercity that resembled a ruin something something gloomy wind something air dyed the sun an eerie color something body modifications. Typical vaguely futuristic cyberpunk excuse plot.
I don’t have a problem with capchas that help create software that can read the text in an image as unicode because that has many tangible benefits, including the fact that I don’t have to type all that Japanese text into Google Translate and can just screenshot everything because the pdfs give it grief. I do, however, have a problem helping out with autonomous vehicles, because the San Francisco techno-utopians see all this safety as an overcorrection and the moment there’s a high profile robbery, all those safety regulations have to go and if you have a problem with city streets turning into Carmageddon or Death Race 2000, well, talk to someone who gives a damn.
( clickity-pok )
burning question: Why are tech companies trying to reinvent the traffic jam anyway?

SE-GA!

There's scant information on Metal Fangs out there.

No guides. A tweet from a few years back focusing on the aesthetics of obscure games. A page on Hardcore Gaming 101 that mostly focuses on the aesthetic with a cursory glance at the gameplay. There's a TCRF page but the only thing there is ©Yonezawa.

It started out as a Sega Megadrive (that’s Genesis to us Americans), someone wanted to make it a launch title for the upcoming Sega CD, presumably so it could have better audio and maybe even some FMV, but that never happened, and so it got released for the Megadrive but only in Japan.

Part of what drew me to this game is the aesthetic and I'm going to write the most in depth playthrough on this out there. Not that I'm saying a whole lot.
I also found the manual. For some bizarre reason, the text in the manual’s story is written out with superscript. Something something cybercity that resembled a ruin something something gloomy wind something air dyed the sun an eerie color something body modifications. Typical vaguely futuristic cyberpunk excuse plot.
I don’t have a problem with capchas that help create software that can read the text in an image as unicode because that has many tangible benefits, including the fact that I don’t have to type all that Japanese text into Google Translate and can just screenshot everything because the pdfs give it grief. I do, however, have a problem helping out with autonomous vehicles, because the San Francisco techno-utopians see all this safety as an overcorrection and the moment there’s a high profile robbery, all those safety regulations have to go and if you have a problem with city streets turning into Carmageddon or Death Race 2000, well, talk to someone who gives a damn.
( clickity-pok )
burning question: Why are tech companies trying to reinvent the traffic jam anyway?