Ren and Stimpy Show: Time Warp
Dec. 29th, 2021 06:42 pm80 days until the vernal equinox

Oh joy. I can already tell what I'm getting into.

I was thinking “it’s a beat-em-up, not a platformer. How bad can it possibly be?” I'll tell you.
( Read more... )

I know there’s a better ending, but fuck it, I don’t care. I’m not sure what the magic number is here. You get money by beating up enemies, mostly the flies that spawn from knocking down trash cans, and by playing shitty versions of arcade games.
Trust me, it’s not even close to worth the pain and frustration. Ren and Stimpy are loud and obnoxious. They discover that they can apparently buy all they need with only 90 dollars. Ren gets buff and Stimpy gets a lifetime supply of kitty litter. Joy.
Ren and Stimpy say different things depending on how much money you have, or, I dunno, maybe it’s random. Again, not even close to worth showing. I only know this because there is a longplay with the bad ending,
This was the last Ren and Stimpy game ever released and probably the worst. I’ve heard that Stimpy’s Invention for the Genesis is almost tolerable. I’ve heard that Buckaroo$ is also terrible. I might subject myself to those next year. Or I might not. I haven’t decided yet. If I play a Ren and Stimpy game, it would be Stimpy’s Invention, because it fits one of my definitions of “wonky” and the perk of “almost tolerable” makes it on par with many of the other games I play for this. If I play two Ren and Stimpy games, it’s because I’ve run out of weirdass games to play.
If I were still rating games, I'd give this a two out of ten and I only say that because "two out of ten" means that one can, theoretically, get through the entire game and "one out of ten" means that the game is so broken that you can not get through it without cheating. You know, like Ninja Turtles for MS-DOS. Or Action 52.
Seriously, though. This year’s selection was a disappointment. The Chinese pirate games were all pretty fun despite their many, many, MANY glaring flaws.
I also learned that there was a power players challenge for Ren and Stimpy Space Cadet Adventures. And someone maxed out the score with 99,999 points. And he probably grinded because I ended that game with about 7500 points. There must’ve been some kind of electrical outlet adaptor because I don’t think you can take the batteries out and replace them without turning the game boy off even if you Quick Draw McGraw it.
But, y’know, score challenges are kind of pointless unless advancement is based on points, a la Tetris. Take Mario, for instance. Get to that one level in which you can kick a Koopa and get a 1-up. Get 16500 points by kicking the koopa. Suicide. Repeat ad nauseam. Or just jump on the stair koopa in 3-1.
Burning Question: Ramon Madrigal Jr, if you’re reading this, what the hell is wrong with you?

Oh joy. I can already tell what I'm getting into.

I was thinking “it’s a beat-em-up, not a platformer. How bad can it possibly be?” I'll tell you.
( Read more... )

I know there’s a better ending, but fuck it, I don’t care. I’m not sure what the magic number is here. You get money by beating up enemies, mostly the flies that spawn from knocking down trash cans, and by playing shitty versions of arcade games.
Trust me, it’s not even close to worth the pain and frustration. Ren and Stimpy are loud and obnoxious. They discover that they can apparently buy all they need with only 90 dollars. Ren gets buff and Stimpy gets a lifetime supply of kitty litter. Joy.
Ren and Stimpy say different things depending on how much money you have, or, I dunno, maybe it’s random. Again, not even close to worth showing. I only know this because there is a longplay with the bad ending,
This was the last Ren and Stimpy game ever released and probably the worst. I’ve heard that Stimpy’s Invention for the Genesis is almost tolerable. I’ve heard that Buckaroo$ is also terrible. I might subject myself to those next year. Or I might not. I haven’t decided yet. If I play a Ren and Stimpy game, it would be Stimpy’s Invention, because it fits one of my definitions of “wonky” and the perk of “almost tolerable” makes it on par with many of the other games I play for this. If I play two Ren and Stimpy games, it’s because I’ve run out of weirdass games to play.
If I were still rating games, I'd give this a two out of ten and I only say that because "two out of ten" means that one can, theoretically, get through the entire game and "one out of ten" means that the game is so broken that you can not get through it without cheating. You know, like Ninja Turtles for MS-DOS. Or Action 52.
Seriously, though. This year’s selection was a disappointment. The Chinese pirate games were all pretty fun despite their many, many, MANY glaring flaws.
I also learned that there was a power players challenge for Ren and Stimpy Space Cadet Adventures. And someone maxed out the score with 99,999 points. And he probably grinded because I ended that game with about 7500 points. There must’ve been some kind of electrical outlet adaptor because I don’t think you can take the batteries out and replace them without turning the game boy off even if you Quick Draw McGraw it.
But, y’know, score challenges are kind of pointless unless advancement is based on points, a la Tetris. Take Mario, for instance. Get to that one level in which you can kick a Koopa and get a 1-up. Get 16500 points by kicking the koopa. Suicide. Repeat ad nauseam. Or just jump on the stair koopa in 3-1.
Burning Question: Ramon Madrigal Jr, if you’re reading this, what the hell is wrong with you?