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85 days to go until the vernal equinox

Emily says truly bad art is rare, and she says I should be quirky and paint something like Christina except in cool colors, all cool colors, including her skin. Also, I should do more landscapes.

I've never been hung over but people say it's a lot like the 24 hour stomach bug.

A game of Apples to Apples, which I find a bit difficult when there are elementary school-aged children and a lot of background noise. Michael wanted to play the locker room card for creepy but that might not work when an 8 year old is the judge. Instead she picked snakes. I think she needs a visit from Kaa and Itsy-Bitsy. That should send the message that snakes are actually pretty docile, especially around things much too large to be prey. And France was the cheesiest of all of them, not Pearl Harbor, even if you mean the movie. But not the movie dubbed in French. No, it wasn't my card, I sat out due to being confused as fuck during a game of Uno. It's hard when Italian table manners can be summed up with "everyone should be engaged in at least one discrete conversation."

I made a not-entirely apt comparison of South Park and Afterlife. South Park seems to think that being vulgar and edgy is all they need to be successful, and as such, it's really not something I enjoy watching. Afterlife is an even more overcomplicated version of SimCity, with lots of tedious micromanaging with all that vibes and temporary/permanent balancing and angel and demon training shit, and you have the macro tool that does it for you but that costs a lot of pennies and the only way you can get pennies is to have souls come into the afterlife, and you're hemorrhaging pennies no matter what you do, and, um, the bottom line is that Afterlife really isn't fun to play.
That said, the descriptions are hilarious.

Burning question: Do you want the kids to think that Santa's just a crummy, empty-handed jerk?

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yamamanama

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