Daffy Duck: The Marvin Missions
Dec. 27th, 2020 04:47 pm82 days until the Vernal Equinox

Inexplicably, it’s not called Duck Dodgers in the 24½ Century.


I was going to put the three images together but then I realized that the layers scroll at different rates and it would ruin the effect.

But only during duck season.

The joke here, I assume, is that a lava planet is used as a resort.

I can change the controls but there’s only two schema and both of them make me angry.

I don’t know if I told the story about how I died to the first enemy in Super Mario World. See, the standard NES control scheme was A = jump and B = action. The Genesis went with C being the jump button and A and B being action buttons, unless we’re talking Sonic, in which all buttons jump. The SNES had more buttons, of course, and they were arranged differently, but for reasons known only to Nintendo and probably not even to them, SNES platformers use B as the jump button. I press A to jump over the enemy and instead run into him and die.
I’m going to blame SNES controls for most problems I have. I played two NES games before I played this.

I’m not actually sure how to dodge the Instant Martians’ attacks. Firing the gun quickly causes Daffy to fall on his duff and it kind of counts as ducking but his hitbox is screwy.

The Monopoly Man is one of Earth’s greatest politicians.

He’s obviously not Donald Trump because he knows where the lobby is in his own hotel.

That's a hazard.

We continue the tradition of the first boss being one of the harder bosses.
He swings the buzzsaw arm around randomly (it changes to a pincer and then to a gun) and occasionally fires the laser cannon on the front. Unfortunately, a) he doesn’t give any sort of signal that he’s going to use the laser cannon and b) the arm will occasionally swing in such a way that you’re forced to take a hit.

You should be able to tank the damage after he pulls out his gun.

Also, like all “difficult” bosses, he takes a hundred hits to kill (someone counted 146) and doesn’t even have a health bar.




Instant Martians are created by adding water, you see.

Daffy's recoil is ridiculous underwater.

There are speedruns that abuse this.


There are a whole bunch of different fish enemies.

And this submarine that drops depth charges.

Sometimes there is too much focus on exploration.

Starting from where we are, we go 33,600 turbomiles due up, then west in an astro-arc deviation to here, then following the great circle seven radiolubes south by downeast, by astro-astrolabe to here, here, and here, then by space navigo-compass to here, here, and then to here and here. By thirteen point stratocumulus bearing four million light years, and thus to our destination.

In fact, here’s a map from Nintendo Power. The same Nintendo Power that couldn’t figure out what Yamato is supposed to be. There’s a more important question to be asked.

It’s hard to tell but Marvin’s expression changes when I shoot him and the Instant Martian dispenser just sends out a trio of Instant Martians when I shoot it.

Thankfully, the stage ends here and you don't have to fight all the Instant Martians.

There's another newspaper that says "Duck Drowns Martian Plan," with a photograph of Marvin's helmet submerged in water. You'll have to trust me on that one.




Zeus-3 is obviously named after Jupiter. The palette-swap will clue you in even further.

This is actually a really clever design. Like in the Magic School Bus game, the ring system isn’t a solid object, like you’d expect from a game that runs in 50s sci-fi and cartoon logic.


I suspect that the sound the Instant Martians make when you vaporize them is the same stock sound effect as when you set a Pfhor on fire.

He already feels like he’s on ice without actual ice to deal with.

There are blind jumps. Despite what Nintendo Power told you, the Genesis had a higher resolution than the SNES, which had the same resolution as the NES. It was capable of displaying at 512x448 but not for sprites and with limited color depth.



It’s funny because this boss is easy to tank.

I'm not sure why you were fighting him.


This has no bearing on the gameplay whatsoever.



I do like the backgrounds here.

I guess you're fighting ants but this could just as easily be a planet inhabited by giant ants.

And spiders.

But the snakes are ordinary sized. Or, since you're tiny, they're the size of an ant's leg.

I think that's a queen ant.

I really think this was meant to be a normal level.

The ants with gatling guns are annoying.

Oh. Dragonfly. Ha ha.

You can tell it’s Marvin because of the sneakers. Eventually, the laser blast will turn into a wavy beam. You are supposed to let said wavy beam hit you.

He has a very basic pattern, firing his ray once into the pit and once onto the ledge, and then jumping over to the other side and repeating but it takes a lot of hits and you can’t even tell if you’re doing damage or if it really does take a hundred hits to kill the boss. i think you’re aiming for the cannon or even the switch on it but that would be terribad design.



I'm not sure why it's called that but maybe the manual has information.
I can buy the manual for 6 dollars or 5 euros or 8 dollarydoos, and I can find the Gameboy manual, but not the manual for this. That makes me very angry. Very angry indeed.



Two things. One, the bouncer looks suspiciously like Shrek. Two, the sun as seen from Mars is apparently really big. That might be caused by atmospheric dust, however.

Mars has the one trap that gives any sort of visual cue when it’s activating.

Somebody said that the voice clips don’t sound like Daffy Duck. Chances are either they sampled them from the show and it’s badly distorted by the SNES sound chip or they recorded some lines but couldn’t get Mel Blanc for obvious reasons.

I don't remember these guys from the cartoon.

Exploration and bottomless pits do not go well together. I’ve ranted about this before. Bottomless pits should be obviously bottomless.

It's K-9, Marvin's faithful hunting dog.

The red guy’s name is Gossamer and he wasn’t originally a Martian but he ended up in a 1980 Duck Dodgers cartoon.


Marvin is small and fast but you hopefully stocked up on antimatter.

There was supposed to be an Earth-shattering kaboom!

Here I thought that as one last fuck you, you'd have to dodge Porky's attack but that's just part of the ending.

It's not a terrible game, really.



burning question: Why is Yamato Man called that if he’s clearly based on samurai, which didn't appear until well after the Yamato period? It's like calling Knight Man "Brigantes Man"

Inexplicably, it’s not called Duck Dodgers in the 24½ Century.


I was going to put the three images together but then I realized that the layers scroll at different rates and it would ruin the effect.

But only during duck season.

The joke here, I assume, is that a lava planet is used as a resort.

I can change the controls but there’s only two schema and both of them make me angry.

I don’t know if I told the story about how I died to the first enemy in Super Mario World. See, the standard NES control scheme was A = jump and B = action. The Genesis went with C being the jump button and A and B being action buttons, unless we’re talking Sonic, in which all buttons jump. The SNES had more buttons, of course, and they were arranged differently, but for reasons known only to Nintendo and probably not even to them, SNES platformers use B as the jump button. I press A to jump over the enemy and instead run into him and die.
I’m going to blame SNES controls for most problems I have. I played two NES games before I played this.

I’m not actually sure how to dodge the Instant Martians’ attacks. Firing the gun quickly causes Daffy to fall on his duff and it kind of counts as ducking but his hitbox is screwy.

The Monopoly Man is one of Earth’s greatest politicians.

He’s obviously not Donald Trump because he knows where the lobby is in his own hotel.

That's a hazard.

We continue the tradition of the first boss being one of the harder bosses.
He swings the buzzsaw arm around randomly (it changes to a pincer and then to a gun) and occasionally fires the laser cannon on the front. Unfortunately, a) he doesn’t give any sort of signal that he’s going to use the laser cannon and b) the arm will occasionally swing in such a way that you’re forced to take a hit.

You should be able to tank the damage after he pulls out his gun.

Also, like all “difficult” bosses, he takes a hundred hits to kill (someone counted 146) and doesn’t even have a health bar.




Instant Martians are created by adding water, you see.

Daffy's recoil is ridiculous underwater.

There are speedruns that abuse this.


There are a whole bunch of different fish enemies.

And this submarine that drops depth charges.

Sometimes there is too much focus on exploration.

Starting from where we are, we go 33,600 turbomiles due up, then west in an astro-arc deviation to here, then following the great circle seven radiolubes south by downeast, by astro-astrolabe to here, here, and here, then by space navigo-compass to here, here, and then to here and here. By thirteen point stratocumulus bearing four million light years, and thus to our destination.

In fact, here’s a map from Nintendo Power. The same Nintendo Power that couldn’t figure out what Yamato is supposed to be. There’s a more important question to be asked.

It’s hard to tell but Marvin’s expression changes when I shoot him and the Instant Martian dispenser just sends out a trio of Instant Martians when I shoot it.

Thankfully, the stage ends here and you don't have to fight all the Instant Martians.

There's another newspaper that says "Duck Drowns Martian Plan," with a photograph of Marvin's helmet submerged in water. You'll have to trust me on that one.




Zeus-3 is obviously named after Jupiter. The palette-swap will clue you in even further.

This is actually a really clever design. Like in the Magic School Bus game, the ring system isn’t a solid object, like you’d expect from a game that runs in 50s sci-fi and cartoon logic.


I suspect that the sound the Instant Martians make when you vaporize them is the same stock sound effect as when you set a Pfhor on fire.

He already feels like he’s on ice without actual ice to deal with.

There are blind jumps. Despite what Nintendo Power told you, the Genesis had a higher resolution than the SNES, which had the same resolution as the NES. It was capable of displaying at 512x448 but not for sprites and with limited color depth.



It’s funny because this boss is easy to tank.

I'm not sure why you were fighting him.


This has no bearing on the gameplay whatsoever.



I do like the backgrounds here.

I guess you're fighting ants but this could just as easily be a planet inhabited by giant ants.

And spiders.

But the snakes are ordinary sized. Or, since you're tiny, they're the size of an ant's leg.

I think that's a queen ant.

I really think this was meant to be a normal level.

The ants with gatling guns are annoying.

Oh. Dragonfly. Ha ha.

You can tell it’s Marvin because of the sneakers. Eventually, the laser blast will turn into a wavy beam. You are supposed to let said wavy beam hit you.

He has a very basic pattern, firing his ray once into the pit and once onto the ledge, and then jumping over to the other side and repeating but it takes a lot of hits and you can’t even tell if you’re doing damage or if it really does take a hundred hits to kill the boss. i think you’re aiming for the cannon or even the switch on it but that would be terribad design.



I'm not sure why it's called that but maybe the manual has information.
I can buy the manual for 6 dollars or 5 euros or 8 dollarydoos, and I can find the Gameboy manual, but not the manual for this. That makes me very angry. Very angry indeed.



Two things. One, the bouncer looks suspiciously like Shrek. Two, the sun as seen from Mars is apparently really big. That might be caused by atmospheric dust, however.

Mars has the one trap that gives any sort of visual cue when it’s activating.

Somebody said that the voice clips don’t sound like Daffy Duck. Chances are either they sampled them from the show and it’s badly distorted by the SNES sound chip or they recorded some lines but couldn’t get Mel Blanc for obvious reasons.

I don't remember these guys from the cartoon.

Exploration and bottomless pits do not go well together. I’ve ranted about this before. Bottomless pits should be obviously bottomless.

It's K-9, Marvin's faithful hunting dog.

The red guy’s name is Gossamer and he wasn’t originally a Martian but he ended up in a 1980 Duck Dodgers cartoon.


Marvin is small and fast but you hopefully stocked up on antimatter.

There was supposed to be an Earth-shattering kaboom!

Here I thought that as one last fuck you, you'd have to dodge Porky's attack but that's just part of the ending.

It's not a terrible game, really.



burning question: Why is Yamato Man called that if he’s clearly based on samurai, which didn't appear until well after the Yamato period? It's like calling Knight Man "Brigantes Man"