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79 days until the vernal equinox

I promise you this won't be the Twelve Days of Licenced Game Hell.
This started out as a Jetsons game and then got its serial numbers filed off for the Japanese market, as Youkai Buster: Ruka no Daibouken, a game in which Yama, god of death, has his body stolen and demands that Ruka get his body back. It also got a massive graphical overhaul. And someone else made new music.





Oh, cool, you can change the controls here. I’m not sure why action&jump is a thing but ok. I wonder if I get any bonuses for playing on hard mode. The answer is I do not know. Hard adds a few enemies and makes a few other enemies harder to kill.



I guess this game dismisses the fan theory that the Earth is a polluted wasteland.


Judy in the background has more frames in her dance than George does in his run.


Meanwhile, the rest of the family has no animation. Except for their robot maid, who has two.




I decided to make this into a gif despite the fact that despite the utter lack of animation, Captain Zoom still moves around and radiates stars and shit.


Said device that Captain Zoom gives you is a vacuum cleaner.


Which you can use to climb walls.


It's one of those Futurama tubes.




Hey, that robot is just trying to keep the place clean.


If he’s able to throw you, that’s an instant death. First boss, folks!


He's pretty easy, though.




Crushers are also instant death.


I don't think I want to know what that monkey is doing.


What's this? Ratchet scrolling in a SNES game?


The pow thing is just how much range and speed the vacuum has. There aren't any special powers, despite the HUD blinking and changing colors.


The alien Homer Simpson and Lenny throw projectiles back and forth and then at you. They're annoyingly difficult to dodge.


The music here reminds Zetaplays of The Carpenters while it reminds me of the Yaschas Massif.


Oh no, not a crusher segment. It's somewhat less Distorted Travesty bullshitty than you'd expect because there are switches that cause the wall to go back.




The repeating background looks really weird.




Dashing is weird. What you’d expect when you hit L or R is for George to run in place for a second before zooming off, the way you’d run in a cartoon. Instead, you can only dash while moving. it’s the equivalent of a run button but awkward because we have to use those L and R buttons for something.




Getting caught too close to the airlocks is instant death.


They were really proud of this thing because there are two more of them after this. You have to run.




Blocks show up on the platform and you launch them upward at him.


I don’t think the getting hit sound is George Jetson’s voice. In fact, I think I’ve heard it in ActRaiser.



I think this is Mars.




This is the best screenshot I could get of the armadillo. If you get any closer, he rolls up into a ball and tries to run you over.


After that we get a dark segment for no real reason.


Oh, a present!


I wonder what's inside!


The cat is by far the hardest and most frustrating boss in this game. You just have to aim the Suck-O-Matic at him as he flies across the screen in unpredictable ways.


This is a really short level. The miniboss is awkward and frustrating though. The buttons rotate the room and you need to grab the enemies and launch them into the electric barriers.


No, we're not at the final boss yet.


In the first phase, he spawns enemies out of his shoulders and you have to grab them and launch them into his head and in the second phase, his head detaches and you just have to grab it and launch it into the sides of the screen.




George can use the Suck-o-Matic to breathe underwater, but if you use it as a weapon or cling to the ceiling too long, you drown.


The robot whales eat you and you die.




The shit you are expected to figure out when you don’t have a manual. There’s a way to jump forward while clinging to the ceiling but I can not for the life of me figure out how to do it and there’s no info on Gamefaqs, no manual on the internet, no mention of it in a video, nothing. Zetaplays has done it but even he’s not entirely sure how it works. There’s a Nintendo Power feature on this but they only tell you that you can use the POP to cross overhead, not how to actually do it.


They also said there are five worlds. This is a lie.


I really like the background here.


I'd probably be less annoyed if it weren't for html's need to add quotation marks to image urls.




We get a brief vehicle segment.


And the boss takes entirely too long.


You'll get attacked by plates here.


Ah, this boss. He'll eventually split up and you have to grab one and toss him into another before they all disappear into the pots and reform.


It's another crusher segment.


Look, game creators. You can have clunky mechanics or you can have strict time limits in your levels. But you can not have both!


Goddamn no-good bullshit cat bastard!


And you fight these assholes right after without a health pickup.


Zora herself turns into a tornado a la the Dark Queen and uses her magical powers to create enemies.



There is more animation in the ending then my gif depicts but it’s just scrolling from still image to still image. There’s not even lip flapping.



burning question: why is there ratchet scrolling in an SNES game?

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