Krusty's Super Fun House
Dec. 30th, 2021 06:43 pm79 days until the vernal equinox
When I started this, I'd devote one day to each game. Things have changed in my life so that I can no longer do that. But am I glad I don't. This game is long. I started playing it in August.
So my bit of advice, mostly to myself, is this: spread next year's games over more time.

Krusty laughs. It’s hard to tell because of all the audio compression.

I can suspend my disbelief on many things but Krusty caring about things like "quality control" and "health inspector" just goes too far. If I wanted a lack of realism, I'd read Gold Fame Citrus, thank you very much.

Bart got a rapid heartbeat from those Krusty Brand vitamins, his Krusty Calculator doesn't have a seven or an eight, and Krusty's autobiography was self-serving with many glaring emissions.

The music in this game is painful to listen to. For whatever reason, L stops the music and R makes it reset.

Your goal is to go through all the doors in the Fun House and lure all the rats to these traps. Rats move back and forth and can climb a height of one block. They aren't very fast.

You're probably thinking "I bet they just took an existing game and slapped some Simpsons stuff on it." And you'd be exactly right. Originally, there was a game for the Amiga called Rat-Trap. They replaced the kid with pink hair with Krusty, had a couple of other Simpsons characters stand in front of the traps, made the art style on the rats and other enemies more Simpsonseque, and taped up a couple of different Simpsons-related posters.

Like many early Simpsons games, it doesn't quite have that grasp on Simpsons humor.

You can tell when this game was developed. The game came out in mid-1992, which translates to the end of the third season, which is the first season that really nailed that trademark Simpsons humor. I have no idea when the development phase took place.

The rats will get sucked through these tubes if they climb into them.
I think the only game of the 16 bit era that really has the classic Simpsons humor, in fact, is Virtual Bart. And that game is… well… not good. In fact, it’s worse than not good. Compared to that game, not good is a masterpiece.

You have ten hits. The game doesn’t tell you how many hits you have, but Krusty's expression changes as his health runs low. Squishees, burgers, and chips replenish your health.
And you can only hold ten pies at a time.

Don't let them fall down there or you'll have to give up a life.

The passwords are all Simpsons-related. They're different in the European version, though!

Throughout the second world, there are martians about.

Nintendo Power points out that Homer and Krusty look very similar. Like they’re seeing double here. Four Krusties! Coincidence? I think not! No, really, there was an abandoned recurring subplot about Homer moonlighting as Krusty.

There are a few levels with special blocks that look exactly like every other block. Kicking the special block is needed to progress. To kick an object, you stand next to it and press Y. Y is also the button you use to throw pies or superballs. And you need those superballs to break through certain walls. I don’t know, what they could do, is HAVE THE KICK AND THROW ACTIONS BE DIFFERENT BUTTONS. Maybe on the NES, this would be acceptable, and even then, you could use down+jump or up+action to kick so you don’t waste a pie or worse, a superball, but this is the SNES. The B and X buttons are collecting dust.
Oh yeah, if you pick up a superball, you lose all your pies.

The Leftorium's, AKA Flanders' Stupid Left-Handed Shop, and probably Flanders' lefthandedness first appeared in an early Season 3 episode. It wasn't called the Left-o-Rama, though. Geez. I don't know if this is about the unreliability of memory or if they only knew about it from reading TV Guide.

Duff... cola? Good old Nintendo censorship in action.

You're capped at seven lives for whatever reason. That seems extremely arbitrary to me, but it could just be stored as a 3 bit number.

The game starts getting pretty hard here.

You can pass through the pipes in certain places.

This game is rather tedious. So here’s what I’m going to do. I found a list of passwords and I’m just going to take screenshots of interesting things in each level. Put _JOSHUA_ in the password screen for unlimited lives and the ability to refill pies and/or balls and stop the music.

Sideshow Mel inflates the rats until they pop.

I have had it with these monkey-fighting snakes!


Corporal Punishment’s appearances are as follows: Itchy & Scratchy & Marge (season 2), Like Father, Like Clown (season 3), Krusty Gets Kancelled (Season 4), Bart Gets Famous (Season 5), Bart the Fink (season 7), Pulpit Friction (season 24), and Clown in the Dumps (season 26)
I'm as shocked as you are by the last two. Who is Corporal Punishment? I have no idea.

His solution to the rat problem is eating them. Rats may taste good but I’d never know because Donald Trump was every bit as bad a president as his Simpsons counterpart and then some.

In the last world, you go outside.

Some parts of it, anyway.

Bart's back to grate the rats like cheese. I think they ran out of characters.

When you win, or when you input _JOSHUA_, go in the door to each world, and then immediately leave right after, you'll get this message. There aren't any enemies to dodge or anything, no time limit.

Yeah. That’s the ending. This isn’t some kind of “play the game for real, assbutt, not just ‘use the cheat code, go in each door and then immediately leave, and then go to the front’ ending, this is the actual ending.
I know, I cheated not only the game, but myself. I took a shortcut and gained nothing. BLAH BLAH. I didn’t grow. I didn’t improve. BLAH-DE-BLAH-DE-BLAH. Here’s the thing. This game is long. A tool-assisted speedrun takes over an hour. A playthrough I found that cut out the deaths took six hours. And this game doesn’t really have much interesting going on in it.
I was going to say something about how I didn’t learn anything by cheating but that wasn’t in the quote. I do learn things, though, even if I don't think I learned anything from playing this game.
This isn't a bad game by Simpsons standards, if you have the time to devote to it. If you don't, or if you have deadlines, it's best to skip it and play something short, even if that something short is terrible.
burning question: Quarter-Pounder with cheese? Well, I can picture the cheese.
When I started this, I'd devote one day to each game. Things have changed in my life so that I can no longer do that. But am I glad I don't. This game is long. I started playing it in August.
So my bit of advice, mostly to myself, is this: spread next year's games over more time.

Krusty laughs. It’s hard to tell because of all the audio compression.

I can suspend my disbelief on many things but Krusty caring about things like "quality control" and "health inspector" just goes too far. If I wanted a lack of realism, I'd read Gold Fame Citrus, thank you very much.

Bart got a rapid heartbeat from those Krusty Brand vitamins, his Krusty Calculator doesn't have a seven or an eight, and Krusty's autobiography was self-serving with many glaring emissions.

The music in this game is painful to listen to. For whatever reason, L stops the music and R makes it reset.

Your goal is to go through all the doors in the Fun House and lure all the rats to these traps. Rats move back and forth and can climb a height of one block. They aren't very fast.

You're probably thinking "I bet they just took an existing game and slapped some Simpsons stuff on it." And you'd be exactly right. Originally, there was a game for the Amiga called Rat-Trap. They replaced the kid with pink hair with Krusty, had a couple of other Simpsons characters stand in front of the traps, made the art style on the rats and other enemies more Simpsonseque, and taped up a couple of different Simpsons-related posters.

Like many early Simpsons games, it doesn't quite have that grasp on Simpsons humor.

You can tell when this game was developed. The game came out in mid-1992, which translates to the end of the third season, which is the first season that really nailed that trademark Simpsons humor. I have no idea when the development phase took place.

The rats will get sucked through these tubes if they climb into them.
I think the only game of the 16 bit era that really has the classic Simpsons humor, in fact, is Virtual Bart. And that game is… well… not good. In fact, it’s worse than not good. Compared to that game, not good is a masterpiece.

You have ten hits. The game doesn’t tell you how many hits you have, but Krusty's expression changes as his health runs low. Squishees, burgers, and chips replenish your health.
And you can only hold ten pies at a time.

Don't let them fall down there or you'll have to give up a life.

The passwords are all Simpsons-related. They're different in the European version, though!

Throughout the second world, there are martians about.

Nintendo Power points out that Homer and Krusty look very similar. Like they’re seeing double here. Four Krusties! Coincidence? I think not! No, really, there was an abandoned recurring subplot about Homer moonlighting as Krusty.

There are a few levels with special blocks that look exactly like every other block. Kicking the special block is needed to progress. To kick an object, you stand next to it and press Y. Y is also the button you use to throw pies or superballs. And you need those superballs to break through certain walls. I don’t know, what they could do, is HAVE THE KICK AND THROW ACTIONS BE DIFFERENT BUTTONS. Maybe on the NES, this would be acceptable, and even then, you could use down+jump or up+action to kick so you don’t waste a pie or worse, a superball, but this is the SNES. The B and X buttons are collecting dust.
Oh yeah, if you pick up a superball, you lose all your pies.

The Leftorium's, AKA Flanders' Stupid Left-Handed Shop, and probably Flanders' lefthandedness first appeared in an early Season 3 episode. It wasn't called the Left-o-Rama, though. Geez. I don't know if this is about the unreliability of memory or if they only knew about it from reading TV Guide.

Duff... cola? Good old Nintendo censorship in action.

You're capped at seven lives for whatever reason. That seems extremely arbitrary to me, but it could just be stored as a 3 bit number.

The game starts getting pretty hard here.

You can pass through the pipes in certain places.

This game is rather tedious. So here’s what I’m going to do. I found a list of passwords and I’m just going to take screenshots of interesting things in each level. Put _JOSHUA_ in the password screen for unlimited lives and the ability to refill pies and/or balls and stop the music.

Sideshow Mel inflates the rats until they pop.

I have had it with these monkey-fighting snakes!


Corporal Punishment’s appearances are as follows: Itchy & Scratchy & Marge (season 2), Like Father, Like Clown (season 3), Krusty Gets Kancelled (Season 4), Bart Gets Famous (Season 5), Bart the Fink (season 7), Pulpit Friction (season 24), and Clown in the Dumps (season 26)
I'm as shocked as you are by the last two. Who is Corporal Punishment? I have no idea.

His solution to the rat problem is eating them. Rats may taste good but I’d never know because Donald Trump was every bit as bad a president as his Simpsons counterpart and then some.

In the last world, you go outside.

Some parts of it, anyway.

Bart's back to grate the rats like cheese. I think they ran out of characters.

When you win, or when you input _JOSHUA_, go in the door to each world, and then immediately leave right after, you'll get this message. There aren't any enemies to dodge or anything, no time limit.

Yeah. That’s the ending. This isn’t some kind of “play the game for real, assbutt, not just ‘use the cheat code, go in each door and then immediately leave, and then go to the front’ ending, this is the actual ending.
I know, I cheated not only the game, but myself. I took a shortcut and gained nothing. BLAH BLAH. I didn’t grow. I didn’t improve. BLAH-DE-BLAH-DE-BLAH. Here’s the thing. This game is long. A tool-assisted speedrun takes over an hour. A playthrough I found that cut out the deaths took six hours. And this game doesn’t really have much interesting going on in it.
I was going to say something about how I didn’t learn anything by cheating but that wasn’t in the quote. I do learn things, though, even if I don't think I learned anything from playing this game.
This isn't a bad game by Simpsons standards, if you have the time to devote to it. If you don't, or if you have deadlines, it's best to skip it and play something short, even if that something short is terrible.
burning question: Quarter-Pounder with cheese? Well, I can picture the cheese.