Mr. Nutz

Jan. 1st, 2022 08:00 pm
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77 days until the vernal equinox


Nintendo Power said this game was a rental outlet exclusive but people out there have said “no,” that they’ve seen sealed copies. As far as I can tell, it definitely wasn’t exclusive in Japan or Europe. It probably wasn’t in North America because GamePro lists a suggested retail price.



This game gives you the option to play in Français. It also lets you customize the controls but it’s not great at that. Setting run to automatic might come back to bite me in the ass. But whatever.


We start out with a world map and some mode 7 zooming.


It has that Amiga aesthetic to it. This game was intended to be release for the Amiga but that was scrapped and we just got SNES and Genesis versions.


Mr. Nutz’s sprite is too large for the screen and the jumps are kind of floaty and slippery, but that’s just standard SNES platforming. Also, he’s a squirrel and squirrels aren’t known for their grace. At least, gray squirrels aren't.


This game is known as a bog-standard platformer but for its bizarre enemies.


I just thought this tree was noteworthy because it's symmetric.


It's a nice-looking game at least.


I just left this guy alone because I didn't want to waste acorns and I didn't know about his tail sweep (down+attack).


There’s no guides out there but there is a manual, although I didn’t discover that until a bit later.


Even the forest fairies want you dead.




Our first boss.


You have to jump on him. You can't use acorns.


He'd be almost menacing if he weren't so goofy looking.




I have no idea what “skill bonus” means. The manual cals it “number x 500 points.” but it doesn’t specify number of what. It’s all for points. Points mean extra lives, or maybe you’re Richard Cheese or Bradley Newell or Mawg and every 10,000 points, you smoke two joints.


If you get all the coins in a level, you get another extra life.


Oh, I lose all I acorns when I complete a world. So you don't really have to worry about wasting them.


Scoring 500 points restores your energy. This translates to defeating five to ten enemies, depending on their type.


I think I picked up an invincibility powerup.


Hey, look, it's Monty Mole.


Scarecrows throw their heads at you.


Unfortunately, the key is hidden somewhere in the level. That's one of my peeves about western video game design. Especially when it's a huge sprawling level.


Just climb up when you reach the cottage.


The key is at the top of the level.


The witch is very obviously based on the evil queen’s disguise from Snow White, with Toucan Sam’s nose strapped on for added secrecy.


You have to push the chair to get on the table. I don't know how you're supposed to figure that out. The manual mentions nothing about pushing, and even if it did, this is a huge chair compared to Mr. Nutz.


Although the fact that a manual exists kinda contradicts the whole "rental exclusive" thing because those games never had manuals with them. It's a PAL manual but that's what the Internet Archive has.


They look like the White Rabbit from Alice In Wonderland.


This house has a bizarre layout.


Don't bother fighting the light bulbs.


If you jump on them, they'll shock you with their filament.




It’s less janky than Ren and Stimpy, at least, even if you do have to grab the end of the rope to grab on.


I can't reach the grail. Whatever shall I do? The answer is "look for a switch."


It shrinks you and you fall down into the sink. I guess I chose poorly then. I don’t know what I was expecting. It’s supposed to be the cup of a carpenter.


Squirrels in real life aren’t great swimmers and they certainly can’t touch the higher peaks of the Mid-Atlantic ridge if they wanted to like a Cuvier’s beaked whale. You too can touch the Mid-Atlantic Ridge but only because it runs through Iceland.


Green water hurts you. I wish I realized before reaching the final boss that I could push the sponge in the water instead of tanking damage like a schmuck.


Speaking of manuals, though, I think that Ren and Stimpy: Time Warp might be a rental exclusive, as both Buckaroo$ and Fire Dogs are rental exclusives, and that's why I can't find a manual for it.


This might be the easiest boss in the game.


Just don't try to stomp on him when he's at the top of the screen.


The fire guys leave their helmets behind when you jump at them. I never stuck around long enough to see if they come back to life.


I'm not sure if these guys are moles or dogs or gophers or what. They throw pickaxes.


The music in this level sounds more circusy than the actual circus level's music.


There are some very annoying jumping segments involving destructible dirt blocks here.


Dagrons breathe fire at you. Obviously. I think that if you jump on them while they're breathing fire, you get hurt, but that might just be a bit of jank.




And then we exit to some cliffs.


The cloud guys follow you.


You can bounce indefintely on the planes but I don't know why you'd want to.


What a weird name.


This guy has three attacks.


First he'll try to grab you with his hands.


Then he'll launch a bunch of bouncing eyeballs at him.


Then he'll stick out his tongue. After that, he'll repeat the cycle.


That rat looks drunk.


I think each level has different-looking bee enemies.






Later on, the game starts to really like throwing leaps of faith and swarms of birds and/or bees at you.


That's what happens if you tail-thwack the spiky guys.


The clown is a survival boss. Dodge the pies, he’ll throw his heads at you, grow bigger, shrink, and restore his heads, losing a hitpoint in the process. It takes a while, though.


The Game Boy Advance version redesigns his face and changes the music.




You can tell this game isn’t Japanese because there’s no aurora borealis.


I thought he was the guy talking to me but no, it turns out even Santa’s elves are out to kill you.


Or maybe it would be aurora australis.


It uses this parallax scrolling that makes moving platforms more disorienting than they should be.


It's like a palace made out of pistachio ice cream and grape jelly.




The last area of the game is called Frozen Nutz and we leave the Antarctic ice floes for the Himalayas.


Mr. Blizzard’s not that difficult aside from that one breath attack that makes you fall off the platform and I guess you have to jump or something but it’s really finicky.



Once he reaches a certain level of health, he turns into an attrition boss.


There’s a sequel. It’s Amiga only. There’s an unreleased Genesis prototype somewhere out there. Mostly unreleased because the Genesis was reaching the end of its lifespan.

It's actually playable, especially coming out of the hell that is Ren and Stimpy. The music is good and has a wistful quality to it.

burning question: why does jumping out of water need to be so difficult in every game? Is this because of Mario?

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