Yeah. Now I finally have Mercury by Universal Hall Pass. Cool, huh? I also have other assorted oddities, including a t-shirt that says "Schrödinger's Cat is Dead" on the front and "Schrödinger's Cat is Not Dead" on the back and some rocks from space and the first atomic bomb blast and from lightning hitting sand.
Candle Tree said this would make a great prelude to The Twelve Days of Wonky Roms.
Zone 1: Some water level where being in the water while the bubbles are on turns you into stone. Assorted nasties include sharks, sharks with glowing mouthes that came with a box of Shark Bites or whatever, and Grounders. The boss? I can’t remember the boss, or any of the other bosses for that matter, but it was probably Robotnik in a robot shark. The second stage was some kind of skyrail thing according to my Crayola drawings. There’s a reason I draw things in mechanical pencil now instead of huge scented markers or crayons.
Zone 2: First one was a generic haunted house with knights and those bouncing green balls that appear in Super Mario World. The second one was a tree village like in Donkey Kong Country, except with green balls of bounciness and stuff.
Zone 3: ???. I can't find it.
Zone 4: Casino Night.. and DAY. Yeah, it was night and day. I wanted to implement stuff like roulette and dice and stuff.
Zone 5: You fight Robotnik’s thin cousin who lives in a Sky Sanctuary knockoff.
Zone 6: We already know about this. Also known as Disappearing Block Hell. Imagine Astro Man’s stage in Mega Man and Bass on overdrive. Not the one where the blocks change where the dodecahedron in the sky changes to a spiky thing. No acid. Oh, and there were teleporters. It pretty much looked like Hidden Palace with circuitry and blinky things, and maybe conveyor belts. This was before I learned there was a big difference between “hard” and “frustrating and stupid.” There was one part where you had to go down a shaft filled with disappearing blocks.
Zone 7: All I know about it is it was almost heaven next to the last level. A very warked up and probably assrapingly hard heaven. That’s what matters, right? Right.
Zone 8: Sonic fought this guy I knew in elementary school who always quoted from commercials. It was in a washed-out version of Emerald Hill or something and didn't have disappearing blocks, but it probably had some other gimmick to make it equally frustrating.
Oh yeah, there were more levels, like one where you go through a time warp and end up someplace like the last level of R-Type 3.
Here's a brief summary of what I played last year.
Bronkie The Bronchiosaurus: The worst thing involving dinosaurs. That is, if dinosaur porn didn't exist.
James Pond's Crazy Sports: Hmph.
James Pond 3: James Pond in a very warked up version of space, or possibly another dimension that was a result of either slake moths getting into the computer or the emulator being out of date.
Claymates: Black screen. Not like I remember anything remotely like Star Ocean or Mega Man X2 that require a fully modern emulator, but it's apparently there.
Donald Land: Dagron.
Yoshi's Island: You've played this.
Yoshi's Safari: I discovered that the emulator I was using did not support Super Scope
Michael Jordan: Basketball-headed zombies and tedium. But it has hobos.
Somari: Pirate game that is impossible and supposedly reaches the point of unplayability. Pirates were much cooler in the 1500s.
The songs of the whenever are in a zip file on the internet, but I'm waiting until a friend gets back or 3 days, whichever comes first. Or I'll just package it with my summary of Hello Kitty, provided I'm not overcome with hallucinations, lactation, and a deep desire to purchase painfully cute accessories.
Forget that last stuff. About the songs of the whenever being in a zip file floating around in the Internet, not about Hello Kitty leading to hallucinations and lactation.
Candle Tree said this would make a great prelude to The Twelve Days of Wonky Roms.
Zone 1: Some water level where being in the water while the bubbles are on turns you into stone. Assorted nasties include sharks, sharks with glowing mouthes that came with a box of Shark Bites or whatever, and Grounders. The boss? I can’t remember the boss, or any of the other bosses for that matter, but it was probably Robotnik in a robot shark. The second stage was some kind of skyrail thing according to my Crayola drawings. There’s a reason I draw things in mechanical pencil now instead of huge scented markers or crayons.
Zone 2: First one was a generic haunted house with knights and those bouncing green balls that appear in Super Mario World. The second one was a tree village like in Donkey Kong Country, except with green balls of bounciness and stuff.
Zone 3: ???. I can't find it.
Zone 4: Casino Night.. and DAY. Yeah, it was night and day. I wanted to implement stuff like roulette and dice and stuff.
Zone 5: You fight Robotnik’s thin cousin who lives in a Sky Sanctuary knockoff.
Zone 6: We already know about this. Also known as Disappearing Block Hell. Imagine Astro Man’s stage in Mega Man and Bass on overdrive. Not the one where the blocks change where the dodecahedron in the sky changes to a spiky thing. No acid. Oh, and there were teleporters. It pretty much looked like Hidden Palace with circuitry and blinky things, and maybe conveyor belts. This was before I learned there was a big difference between “hard” and “frustrating and stupid.” There was one part where you had to go down a shaft filled with disappearing blocks.
Zone 7: All I know about it is it was almost heaven next to the last level. A very warked up and probably assrapingly hard heaven. That’s what matters, right? Right.
Zone 8: Sonic fought this guy I knew in elementary school who always quoted from commercials. It was in a washed-out version of Emerald Hill or something and didn't have disappearing blocks, but it probably had some other gimmick to make it equally frustrating.
Oh yeah, there were more levels, like one where you go through a time warp and end up someplace like the last level of R-Type 3.
Here's a brief summary of what I played last year.
Bronkie The Bronchiosaurus: The worst thing involving dinosaurs. That is, if dinosaur porn didn't exist.
James Pond's Crazy Sports: Hmph.
James Pond 3: James Pond in a very warked up version of space, or possibly another dimension that was a result of either slake moths getting into the computer or the emulator being out of date.
Claymates: Black screen. Not like I remember anything remotely like Star Ocean or Mega Man X2 that require a fully modern emulator, but it's apparently there.
Donald Land: Dagron.
Yoshi's Island: You've played this.
Yoshi's Safari: I discovered that the emulator I was using did not support Super Scope
Michael Jordan: Basketball-headed zombies and tedium. But it has hobos.
Somari: Pirate game that is impossible and supposedly reaches the point of unplayability. Pirates were much cooler in the 1500s.
The songs of the whenever are in a zip file on the internet, but I'm waiting until a friend gets back or 3 days, whichever comes first. Or I'll just package it with my summary of Hello Kitty, provided I'm not overcome with hallucinations, lactation, and a deep desire to purchase painfully cute accessories.
Forget that last stuff. About the songs of the whenever being in a zip file floating around in the Internet, not about Hello Kitty leading to hallucinations and lactation.