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It ends with "THIS I KNOW!" but it wouldn't fit. Moon isn't convinced. I stole it from somebody being weird and listing some random things you don't know about her and CHEESECAKE.
Yes, she's weird. And the journal should work now.
Um. Uh...
Don't you think the 10 minute time limit in Sonic The Hedgehog seems kinda excessive?
Um.. needs to be longer. Someone said this about Donkey Kong 64. I had it but never beat that stupid Jack in the Box or cardboard cutout boss. Or finished most of the barrels that yield bananas when you beat minigames. It would probably be more fun without them. But, hey, it came with that RAM expansion pack that I needed to play Majora's Mask later on.
Quote:
DK64 is a lot like B-T in this respect, but worse. Nearly every area in the game, starting with the tutorial zone with DK's treehouse, is a huge, nondescript hub with five or six landmarks or branches distributed around its perimeter. Every hub requires the player to take stock of its contents -- and really that's the main activity of the game, thoroughly checking and re-checking every area for a numbing array of pick-ups. There are five different apes to unlock, though the main difference between them is that each one has a set of moves the others can't do, and pick-ups the others can't pick up! As a result, much of the game consists of discovering treasures or tools that can't be used with the current character, forcing the player to seek out a "character swap" barrel, return with the appropriate ape, and do the job.
Objectives are indicated through NPC dialogue bubbles or showy fly-throughs. Two or three such objectives are always dangling just out of reach, guiding the player along to the next leg of the journey. But amid all these part-time jobs, no major goal emerges. The player is reminded every so often that King K. Rool has parked his boat nearby Kong Isle, presumably with some bad intention. There's a huge lizard in a cage whose joyful dance shakes the earth to open a new level every time you bring him a key. There are golden bananas, which remind one of the stars in Mario 64, though as treasures they leave one cold, since their value is unclear. Oh yes, now I remember. You need to have a certain number of them before entering a new stage. I've always had enough, so it never really registered.
Making things more annoying is the game's flamboyant self-satisfaction with the DK license, and smug presumption that this is MY favorite gang of apes, too. Here they are, sassier than ever! It's embarrassing.
I threw the cartridge into my shoebox of old N64 games after my ninth failure to defeat a strangely-dressed beetle at a Mario 64-style slide-on-your butt race. The beetle laughs in a way that I'm positive was calculated to be as annoying as possible. I actually beat him, but he said, "that didn't count!" and forced me to start over. I don't know why it didn't count because I was hitting "B" to race through the obnoxious text.
Yes, she's weird. And the journal should work now.
Um. Uh...
Don't you think the 10 minute time limit in Sonic The Hedgehog seems kinda excessive?
Um.. needs to be longer. Someone said this about Donkey Kong 64. I had it but never beat that stupid Jack in the Box or cardboard cutout boss. Or finished most of the barrels that yield bananas when you beat minigames. It would probably be more fun without them. But, hey, it came with that RAM expansion pack that I needed to play Majora's Mask later on.
Quote:
DK64 is a lot like B-T in this respect, but worse. Nearly every area in the game, starting with the tutorial zone with DK's treehouse, is a huge, nondescript hub with five or six landmarks or branches distributed around its perimeter. Every hub requires the player to take stock of its contents -- and really that's the main activity of the game, thoroughly checking and re-checking every area for a numbing array of pick-ups. There are five different apes to unlock, though the main difference between them is that each one has a set of moves the others can't do, and pick-ups the others can't pick up! As a result, much of the game consists of discovering treasures or tools that can't be used with the current character, forcing the player to seek out a "character swap" barrel, return with the appropriate ape, and do the job.
Objectives are indicated through NPC dialogue bubbles or showy fly-throughs. Two or three such objectives are always dangling just out of reach, guiding the player along to the next leg of the journey. But amid all these part-time jobs, no major goal emerges. The player is reminded every so often that King K. Rool has parked his boat nearby Kong Isle, presumably with some bad intention. There's a huge lizard in a cage whose joyful dance shakes the earth to open a new level every time you bring him a key. There are golden bananas, which remind one of the stars in Mario 64, though as treasures they leave one cold, since their value is unclear. Oh yes, now I remember. You need to have a certain number of them before entering a new stage. I've always had enough, so it never really registered.
Making things more annoying is the game's flamboyant self-satisfaction with the DK license, and smug presumption that this is MY favorite gang of apes, too. Here they are, sassier than ever! It's embarrassing.
I threw the cartridge into my shoebox of old N64 games after my ninth failure to defeat a strangely-dressed beetle at a Mario 64-style slide-on-your butt race. The beetle laughs in a way that I'm positive was calculated to be as annoying as possible. I actually beat him, but he said, "that didn't count!" and forced me to start over. I don't know why it didn't count because I was hitting "B" to race through the obnoxious text.